September
This month, we will try something different ✨. I would like to create an eTwinning project on the topic of Gender.
🤖 Together with AI, I have prepared 5 project ideas.
👉 Your task is to choose one of them.
🏆 The winning project will be implemented by me – and I warmly invite everyone interested to join and take part in its activities!
💬 Cast your vote and share your thoughts in the comments!
1. RE-Gender AI – Reprogramming Bias
Tagline: Program Equality. Deprogram Stereotypes.
Aim: To raise awareness of gender bias in AI and empower students to challenge stereotypes in digital content.
Activities:
- Testing how AI generates stereotypes in text/images.
- Rewriting prompts to produce bias-free outputs.
- Creating infographics and international discussions on gender in technology.
- Producing student manifestos for ethical AI.
Results: - Rewriting Bias Manual (student e-book).
- “My AI Sees Me” manifesto (video/poster).
- Online Escape Room: “Is Your AI Biased?”.
- Interactive stereotype maps and school presentations.
2. UnGendered Language – Building a New Grammar
Tagline: Communication beyond binaries.
Aim: To explore how language encodes gender and to design an alternative, genderless communication system.
Activities:
- Analysing how different languages mark gender.
- Creating new grammar rules without binary categories.
- Writing and performing stories in the new language.
- Publishing an online “Genderless Dictionary”.
Results: - Genderless Dictionary (shared online resource).
- UnGendered Phrasebook (everyday neutral expressions).
- Drama/video performances in the new language.
- Poster: 10 Rules of Communication Beyond Binaries.
- Language Escape Room and short stories.
3. GENDERVERSE – The Game of Identity & Imagination
Tagline: Design a world where everyone has a place.
Aim: To co-create an inclusive international board game promoting equality and empathy.
Activities:
- Mapping stereotypes and designing diverse characters.
- Creating board “worlds” (school, city, internet, work, home).
- Developing event/decision cards on social dilemmas.
- International testing and gameplay refinement.
Results: - GENDERVERSE Game Box – printable board game.
- Character Book (student-created biographies).
- Problem & Solution Cards for classroom use.
- Gameplay Video and Player Equality Manifesto.
4. Gender Chatbot – Teach Your Bot to Be Fair
Tagline: Program equality. One line of code at a time.
Aim: To teach students about algorithmic bias and to create fair, empathetic chatbots.
Activities:
- Analysing bias in real chatbots (Siri, Google Assistant, etc.).
- Designing neutral, inclusive response banks.
- Building chatbots (Scratch, Dialogflow, Botnation).
- International testing and feedback exchange.
Results: - Gender Chatbot Gallery (online showcase).
- Equality Response Bank (PDF).
- E-book: Teach Your Bot to Be Kind.
- Poster: 10 Rules of Fair AI.
- Final “Chatbot Showdown” event.
5. Fashion Remix – Deconstructing Gender in Clothes
Tagline: Fashion without labels. Clothing as a language of equality.
Aim: To explore gender stereotypes in fashion and design inclusive, neutral clothing concepts.
Activities:
- Analysing historical and modern clothing stereotypes.
- Moodboards for inclusive collections.
- Designing clothes using AI/graphic tools or recycled materials.
- Organising international online or live fashion shows.
Results: - Fashion Without Labels catalogue (PL/EN).
- Virtual exhibition (Genially/Artsteps).
- Fashion for Equality student film.
- Poster: 10 Rules of Bias-Free Design.