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Digital skills for pupils and teachers (including Artificial Intelligence and SELFIE tools)

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September

Креирао/ла Michał SIWKOWSKI
Last updated by Michał SIWKOWSKI 5 days 2 hours ago
gender

 

This month, we will try something different ✨. I would like to create an eTwinning project on the topic of Gender.
🤖 Together with AI, I have prepared 5 project ideas.

👉 Your task is to choose one of them.
🏆 The winning project will be implemented by me – and I warmly invite everyone interested to join and take part in its activities!

 

💬 Cast your vote and share your thoughts in the comments!

 

1. RE-Gender AI – Reprogramming Bias

Tagline: Program Equality. Deprogram Stereotypes.
Aim: To raise awareness of gender bias in AI and empower students to challenge stereotypes in digital content.
Activities:

  • Testing how AI generates stereotypes in text/images.
  • Rewriting prompts to produce bias-free outputs.
  • Creating infographics and international discussions on gender in technology.
  • Producing student manifestos for ethical AI.
    Results:
  • Rewriting Bias Manual (student e-book).
  • “My AI Sees Me” manifesto (video/poster).
  • Online Escape Room: “Is Your AI Biased?”.
  • Interactive stereotype maps and school presentations.

 

2. UnGendered Language – Building a New Grammar

Tagline: Communication beyond binaries.
Aim: To explore how language encodes gender and to design an alternative, genderless communication system.
Activities:

  • Analysing how different languages mark gender.
  • Creating new grammar rules without binary categories.
  • Writing and performing stories in the new language.
  • Publishing an online “Genderless Dictionary”.
    Results:
  • Genderless Dictionary (shared online resource).
  • UnGendered Phrasebook (everyday neutral expressions).
  • Drama/video performances in the new language.
  • Poster: 10 Rules of Communication Beyond Binaries.
  • Language Escape Room and short stories.

 

3. GENDERVERSE – The Game of Identity & Imagination

Tagline: Design a world where everyone has a place.
Aim: To co-create an inclusive international board game promoting equality and empathy.
Activities:

  • Mapping stereotypes and designing diverse characters.
  • Creating board “worlds” (school, city, internet, work, home).
  • Developing event/decision cards on social dilemmas.
  • International testing and gameplay refinement.
    Results:
  • GENDERVERSE Game Box – printable board game.
  • Character Book (student-created biographies).
  • Problem & Solution Cards for classroom use.
  • Gameplay Video and Player Equality Manifesto.

 

4. Gender Chatbot – Teach Your Bot to Be Fair

Tagline: Program equality. One line of code at a time.
Aim: To teach students about algorithmic bias and to create fair, empathetic chatbots.
Activities:

  • Analysing bias in real chatbots (Siri, Google Assistant, etc.).
  • Designing neutral, inclusive response banks.
  • Building chatbots (Scratch, Dialogflow, Botnation).
  • International testing and feedback exchange.
    Results:
  • Gender Chatbot Gallery (online showcase).
  • Equality Response Bank (PDF).
  • E-book: Teach Your Bot to Be Kind.
  • Poster: 10 Rules of Fair AI.
  • Final “Chatbot Showdown” event.

 

5. Fashion Remix – Deconstructing Gender in Clothes

Tagline: Fashion without labels. Clothing as a language of equality.
Aim: To explore gender stereotypes in fashion and design inclusive, neutral clothing concepts.
Activities:

  • Analysing historical and modern clothing stereotypes.
  • Moodboards for inclusive collections.
  • Designing clothes using AI/graphic tools or recycled materials.
  • Organising international online or live fashion shows.
    Results:
  • Fashion Without Labels catalogue (PL/EN).
  • Virtual exhibition (Genially/Artsteps).
  • Fashion for Equality student film.
  • Poster: 10 Rules of Bias-Free Design.