
New Technologies in a Classroom
During the course, you will learn how to create engaging presentations, use various online tools, and turn your ideas into reality using AI.
Description
When driving a car, we use navigation, when looking for something to eat we check opinions on Google, we read on e-readers, we check the news on mobile phones, and instead of postcards we send photos taken a few seconds earlier with our phones. Our world is different than a few years ago. Our world is filled with ICT. It’s time to use the possibilities of ICT during classes with students.
This course will show you how ICT allows you to create digital materials tailored to the needs of children and young people immersed in the world of social media.
You will learn how to prepare visually attractive and engaging presentations using Microsoft Power Point, Genially and Canva.
You will gain knowledge about creating interactive games, quizzes and tasks using free online tools.
You will learn how to create something out of nothing using a few words using AI tools.
You will learn how to invite your students on an online expedition, thanks to which they will expand their knowledge in an interesting
Ƶing objectives
Module 1 – Creating Engaging Presentations
- Microsoft PowerPoint – basics and new great new tricks
- Canva and Genially
- Templates – and how to tailor them for personal use
- Free resources
Module 2- Share, Play and Improve
- Your own quizzes and games
- Sharing and asking – better communication using online tools
Module 3 – Keeping students online in a creative way
- Wordwall
- Padlet
- Nearpod
- Mentimeter
- Crash course
Module 4 – Artificial Inteligence (AI) usage in a classroom
- AI – threat or chance?
- What is a prompt and how to write a good one – creating and tailoring AI effects
Module 5 – Time for a journey
- What is a Webquest
- How to make engaging Webquest
Methodology & assessment
Description: These sessions focus on hands-on activities where participants can experiment with new technologies, tools, and applications that can be used in the classroom.
Collaborative Ƶing:
Description: Group projects or peer-sharing sessions where participants collaborate on integrating technology into lesson plans or solving common classroom challenges.
Case Studies and Real-Life Scenarios:
Description: Examination of real-life classroom scenarios where technology has been effectively implemented, discussing successes and challenges.
Materials, digital tools & other learning resources
Case Studies:
- Examples of schools successfully integrating technology.
- White Papers and Reports:
- Reports from organizations like Edutopia or ISTE on trends in educational technology.
Digital Tools: Ƶing Management Systems, Collaborative Tools, Presentation Tools, AI.
Open Educational Resources
Gamification Platforms
- Include practical sessions where learners can experiment with tools and build lesson plans incorporating these technologies.
- Encourage learners to create a portfolio showcasing their
Certification details
Certificate for 6 days of attendance totaling 30 hours.
Pricing, packages and other information
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Price:480Euro
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Course package content:
What is included:
- Fully Fundable: tailored on Erasmus+ budgets
- 360° experience: from coffee breaks to cultural visits.
- Classes in English.
- Course for all language levels.
- Small groups.
- Cultural program.
- Administration costs.
- Tuition materials.
- Course certificate.
- Europass certificate.
Accommodation, meals, transport are not included.
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Additional information:Description of the services and activities included in the course package (such as accommodation, meals, transport) or available at extra cost.
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Cancellation & changes:
Participants seeking to change their enrollment should reach out to the designated contact person. Each situation will be reviewed on a case-by-case basis.
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Additional information:The options and conditions for change and cancellation, and the policy in case of unforeseen circumstances (force majeure).
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherHead Teacher / PrincipalICT Coordinator
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Ƶing time:25 hours or more
Upcoming sessions
Past sessions
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