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European School Education Platform
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Gamification in Maths

Teachers should motivate students to achieve targeted gains or change a student's behavior and draw their attention to the subject to be given by adding them to the flow. Not every student has the same interest and desire to learn. In this case, it is necessary to make the applications fun in order to include the student in the flow and to maintain their motivation for the subject. To saturate the learning journeys of our students with curiosity, excitement, fun and learning desire with. Gamification is the process of enhancing products, processes or services with motivational elements known from games in order to invoke gameful experiences and shape behavior gamification designs; We can encourage, motivate, enable analytical thinking and acquire new skills in achieving the goal. We will carry out project studies to ensure that students learn permanently with high motivation and have fun with the lesson plans we have prepared by gamifying mathematics, which is one of the hard-to-learn lessons
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10 members
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Information

ČԴDZ:
10
Membership:
Türkiye(7), Republic of Moldova(1), Croatia(1), Jordan(1)
Age range:
7
-
11
Vocational subjects of teaching: