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European School Education Platform
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PROJECT
Active

VR INCLUSION

Main objective of the project is creation of innovative educational VR-based approach in tackling of social inclusion challenge for disadvantaged groups of students in secondary schools in region of Kochani- N.Macedonia, Matosinhos-Portugal and Aydin-Turkey. The project will allow creation of VR-based educational concept with "case studies" in 360degrees videos, dedicated to "story telling" that will address social inclusion, and tackle discrimination of the vulnerable groups of students in secondary schools.
Created on
12 members

Information

Members:
12
Membership:
North Macedonia(5), Türkiye(4), Portugal(3)
Age range:
14
-
17
Key competences: