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European School Education Platform
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PROJECT
Active

MATH WITH GAMIFICATION

Our project will be carried out with students between the ages of 12 - 15 within the scope of mathematics course. Our students will learn mathematics subjects with gamification method (games prepared using web2 tools, mind games and open space game activities). The aim of our project is to facilitate students' learning of mathematics, increase their motivation, positively affect their attitudes and enable them to learn with fun by using gamification in mathematics lessons. Gamification will help students develop mathematical concepts, relationships, operations and problem solving skills. In addition, gamification will make students interested in mathematics. In this way, it is aimed that our students will be successful in mathematics and integrate mathematics into their lives.
Created on
18 членови
Certificates
AWARDED
National Quality Label
AWARDED
European Quality Label

Информации

Members:
18
Членство:
Türkiye(9), North Macedonia(3), Slovenia(2), Georgia(1), Romania(1), Jordan(1), Azerbaijan(1)
Возраст:
12
-
15
Наставни предмети:
Клучни компетенции: