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European School Education Platform
Environmental protection through gamification
PROJECT
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Environmental protection through gamification

The project “Environmental protection through gamification” is aimed at third year students of our high school (born in 2008) and is conducted in English (in polish and italian). It promotes knowledge of the surrounding world, of the customs and habits of other European countries and of the ways of living and speaking, support environment and use gamification. Students will have the opportunity to interface with their peers, to exchange opinions, to socialize, to produce creative works under the guidance of their teachers. The objectives are the following: 1) increase language skills; 2) learning to learn; 3) favor the Clil methodology; 4) enrich digital skills; 5) environment protection awareness; 6) increase of 4C - cooperation, communication, critical thinking, creativity.
Created on
4 членови

Информации

Members:
4
Членство:
Italy(3), Poland(1)
Возраст:
15
-
16
Стручни наставни предмети: