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Play Across Borders – Connecting Cultures Through Games
TwinSpace | TwinSpace

Play Across Borders – Connecting Cultures Through Games

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Project timeline and activity calendar

Created by Cristina Manolache
Last updated by Sevil Åžeker 1 month 1 week ago
etwinning_2025_calendar

 

The project will begin in February 2025 with an introductory phase in which teachers present the project to students, explaining its objectives and planned activities. To foster early interaction, students will introduce themselves through virtual tours of their schools, class and avatars, which will be shared on TwinSpace. This initial exchange will help students feel connected despite language barriers and geographic distance.

In March 2025, each school will select and present at least one traditional game from their country. These games will be introduced through simple descriptions, pictures, and videos, ensuring that students from all partner schools can understand and replicate them. The materials will be uploaded to TwinSpace, and each school will explore the games shared by others.

During April 2025, students will actively engage in playing the traditional games presented by their international peers. Teachers will facilitate discussions about the similarities and differences between these games, encouraging students to reflect on their experiences. Students will provide feedback through drawings, simple written sentences, or voice recordings, ensuring that even those with limited English proficiency can participate meaningfully.

In May 2025, students will engage in a creative task where they remix and adapt traditional games, incorporating elements from different cultures. Each school will guide students in modifying rules or combining two or more games to create new, unique versions. The adapted games will be recorded in short videos and shared on TwinSpace, allowing for cross-cultural inspiration and exchange.

The month of June 2025 will be dedicated to organizing a local game tournament in each school, featuring the most enjoyed games from the project. This event will give students an opportunity to showcase what they have learned and celebrate their engagement with the project. Additionally, all participating schools will collaborate to compile a digital book featuring the traditional games explored, complete with student reflections and creative adaptations. Finally, students will reflect on their participation by creating simple feedback videos, drawings, or written impressions. Teachers will host a virtual closing event where students can share their favorite moments, discuss their learning experiences, and celebrate their collective achievements.