Ƶ

Skip to main content
European School Education Platform
The logo of the project that was chosen by voting of the students
PROJECT
Active

Augmented Reality

Augmented reality is integrating the physical world with the virtual in real time to be in the same frame technology that aims. (Özarslan, Y. 2011) Effective learning takes place as long as the learner has fun and actively participates in the learning process. With the adaptation of augmented reality technology to curricula, we aim to move away from traditional teaching methods that are inadequate, to provide students with permanent learning and to graduate students with sufficient knowledge of 21st century information and communication technologies. In order to achieve our goal, we will bring together the different applications of this technology with the schools we have partnered in our project and bring a different perspective to the teaching methods and techniques in participating schools. Sample lessons will be taught with augmented reality technology for a week at each partner school, and their positive effects on students will be observed and continued in practice. In today's le
Created on
10 members

Information

Members:
10
Membership:
Italy(5), Lithuania(2), Estonia(1), Türkiye(1), North Macedonia(1)
Age range:
14
-
19
Subjects of teaching:
Vocational subjects of teaching:
Key competences: