Projects
Projects (70)
This project combines STEAM education with environmental awareness, encouraging students aged 9–16 to explore sustainability through creativity, technology, and collaboration. Participants will engage...
CIRCLE-THON 1.0 is an eTwinning project created by teachers for students aged 14 to 20 years old. It’s built around an online hackathon exploring the circular economy and the Sustainable Development...
The project is open to teachers and students from different schools who are enthusiastic about science, geography, and language learning. Participants should be willing to engage in collaborative...
Projekat je interdisciplinaran, objedinjuje više predmeta kroz izraz stripa/karikature i već 6 godina živi sa nadogradnjom i unapređenjima. Zasniva se na saradnji učenika i školskih timova nastavnika...
The aim : To develop students into conscientious citizens, who can take initiatives and decisions, and take action in order to ensure a better future. It's a STEAM Project.
Ortaokul öğrencilerinin 21. yy’da gelişen teknoloji sebebiyle kaybettikleri oyun kurma ve sosyalleşme becerilerini matematik ve fen bilimleri dersleri kazanımları ile zenginleştirilmiş sokak oyunları...
-Developing logical thinking, encouraging competitive spirit, developing creativity in students. - Strengthening the link between theory and practice, evaluating some notions studied through practical...
The didactic means is the set of physical, technical, selected and pedagogically adapted tools in the training methods and procedures for the efficient delivery of the tasks designed at the level of...