Projects
Projects (15)
STUDENTS DESIGN INTELLIGENCE GAMES SUITABLE FOR THEIR LEVEL WITH WASTE MATERIALS. SUPPORTING HANDS AND MENTAL DEVELOPMENT WITH ORIGAMI. DO NOT USE THE RESFEBE IN ALL LESSONS. DEVELOP DIGITAL SKILLS BY...
Project participants are invited to join first of all the main European initiatives and to organize the activities of the European Programming Week in their educational institutions, Programming Hour...
Stoti dan škole projekt je koji se obilježava tradicionalno u brojnim europskim zemljama. Na nacionalnoj razini osmu godinu za redom obilježavamo ga ostvarujući glavni cilj projekta: okupiti učenike i...
Children learn to discover Nature and find Fibonacci Numbers in local surroundings. Forming and working as groups they fulfill their goals. Pupils use different ICT skills to actualize their aims. To...
STEM (Science-Technology-Engineering-Mathematics) is an instructional design with different systematic structures that enable students to solve problems they may encounter throughout their lives with...
The elementary mathematics lesson requires the concrete-to-abstract education principle as required by the age of students. Today's technological developments provide great opportunities for teachers...
Exchange of experience, scientific pursuit of phenomena in nature, the application of ICT knowledge and use of foreign languages in collaboration between schools, environmental education, for...
The age range of our project is 7-11 years. In the project, we will ensure that the STEAM training approach activities are carried out at school, at home using the creativity of the students and to...