Projects
Projects (32)
The Invitation to the Game project aims to support the social, cultural, and cognitive development of primary and secondary school students through games. The project consists of three main sections...
The project is intended for primary school students (11-14 years) with the aim of learning and researching about historical and official flags of countries. Flags tell stories about past events that...
This project aims to encourage young people to express their emotions and thoughts through values education, digital content creation, and art. Through themes such as kindness, memories, smiles...
Our project will raise awareness about water saving, conscious use of water, and play a role in solving global warming and climate problems in the changing world order.
TO HELP PEER BULLYING STUDENT ACHIEVE THE LEADER CHARACTER THANKS TO CHILDREN'S GAMES
My Digital Route project is an eTwinning initiative that aims to help students gain digital citizenship awareness and become ethical and responsible individuals in the digital world. While the project...
Problems are a part of our lives. Another part that has entered our lives and is indispensable is artificial intelligence. The impact and convenience of artificial intelligence in our daily lives...
Şimdilerde bağcık bağlayamayan öğretmenler, kıyafet katlayamayan doktorlar, sökük dikemeyen mühendisler, ampul değiştiremeyen avukatlar haline geldik. Yani akademik anlamda tüm becerileri yapabiliyor...