Projects
Projects (19)
This eTwinning project aims to integrate gamification strategies into English language teaching for young learners. Through hand-made activities, storytelling, and digital tools, students will enhance...
This project aims to promote and internalize values, such as: respect, freedom, law, peace, equality, solidarity, through the formation and externalization of attitudes of self-respect, respect for...
Generation Z, the digital generation, is a generation with technology-based lifestyles, living in the high technology age, and having the ability to use technology to solve their problems. Therefore...
We know how insufficient it is to educate our students with traditional methods in this age of technology. The traditional methods used are quite boring for students and do not provide permanent...
They will benefit from nature to integrate STEAM education, which is an interdisciplinary approach in which Science, Technology, Engineering,Art and Mathematics are used together, with students'...
Cooperarea interinstituțională pentru derularea unor activități educative și/sau cultural-artistice care să contribuie la dezvoltarea personală a elevilor implicați în acest schimb de experiență.
The one-year project entitled Let's Live Sustainably is designed for elementary school students (aged 6 to 14) and it is aimed at increasing information exchange between students, teachers and...
Exchange of experience, scientific pursuit of phenomena in nature, the application of ICT knowledge and use of foreign languages in collaboration between schools, environmental education,children's...