Projects
Projects (15)
STEAM Magic Maker is a project intented for students between the age 7-11 years. The joy of children is to play, to explore, to do interesting things.Through this project students will develop their...
The objective of the eTwinning contact seminar on "Well-being at School" is to foster collaboration among educators, share best practices, and develop strategies that enhance the overall well-being of...
The students learn about the culture, nature and literature of the partner countries, famous castle buildings and legends. They will create a castle story together for example a digital book.
The project is a good opportunity to carry out activities that combine specific elements of knowledge of art with the development of artistic expression skills, closely related to the way of working...
The aim of the project is to sensitize students for changes taking place in our environment, to teach how to observe the weather (especially sky and cloud observations) and to reflect on: what pro...
Igra je najprirodnija dječja aktivnost, sastavni je dio života svakog pojedinca. Kroz igru djeca najbrže i najlakše uče, igra je izvor sreće, zabave i pomoć u učenju. Igra u nastavi učenike motivira...
Our project is a project that will be implemented to raise environmental awareness, environmental management and sustainable development awareness in preschool children, and to raise children who...
L’arbre, depuis la nuit des temps, a toujours été porteur de symboles pour l’humanité : par exemple, la puissance et la longévité pour le chêne, la paix pour l’olivier. A chaque arbre, les hommes ont...