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As the information environment is rapidly changing in new and unpredictable ways, in some cases posing threats, media literacy skills are increasingly important for young people to navigate this fast-moving landscape safely.
This research analyses the extent of digital technology and new media (DTNM) in the Irish post-primary visual art classroom (VAC), in comparison to a sample of its European counterparts.
This article presents action research in four phases – planning, acting, observing and reflecting – exploring the impact of virtual reality (VR) and 360° laboratories on student learning in the context of STEM education.
Experts and futurists over time have tried to predict the future of education. For long, technology has had a big role in different scenarios, both as an opportunity and as a challenge. What does the future of education look right now?