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European School Education Platform
Lesson plans

Ƶing activities for creating responsible digital learners

Get to know a carefully selected collection of classroom learning activities from the ‘Facilitating learners’ digital competence’ online course.
kids using computers
Image source: Rido / Canva.com

The online course ‘Unlocking the power of teachers’ digital competence: Facilitating learners’ digital competence’ ran on EU Academy between October and December 2024 and is still available for browsing.  

Throughout the course, participants explored how to design learning that encourages the responsible and ethical use of technology. This includes helping pupils manage their digital behaviour, protect their online reputations and develop critical thinking skills for searching, evaluating, and managing digital information, while also considering the ethics and biases that shape the content they encounter. 

The learning activities linked below offer valuable ideas and inspiration to educators who would like to use digital technologies to support learners’ digital identities in their classroom.  

The learning activities have been reviewed and curated by the course coordinator. A big thank you to the authors:  
Anita Simac, Cristina-Georgiana Voicu, Edina Đorović and Fatima Oufquer

  • Age group:  ECEC, Upper primary, Lower and Upper secondary education  
  • Subjects: all 
  • Published by: European School Education Platform 
  • Year: 2024 
  • Languages available: English  

 

SDG learning as a digital citizen 

Age category: 12–14-𲹰-DZ&Բ;

cube with leaves

Image source: Google Deepmind / Pexels.com 

To foster pupils' understanding of the UN Sustainable Development Goals (SDGs) and digital citizenship, this activity integrates mathematical concepts and citizenship education. Pupils aged 12–14 engaged in researching SDGs, brainstorming, and designing digital projects to solve real-world problems. Using tools like Google Docs, Canva, and Scratch, they collaboratively developed and presented creative solutions while reflecting on ethical digital behaviour. The activity emphasized critical thinking, responsible technology use, and communication, ensuring a holistic learning experience that connected global challenges with practical digital skills. 

Author: Anita Simac  

Download the activity ‘SDG learning as a digital citizen’ 

 

Designing a responsible digital campaign 

Age category: 12–14-𲹰-DZ&Բ;

young students bumping hands

Image source: Insta_Photos / Adobe Stock 

Pupils aged 12–14 were tasked with creating a responsible digital campaign to promote ethical online behaviour and foster creativity. In this collaborative activity, they explored topics like misinformation and online safety, producing digital posters, videos, and blogs with tools such as Canva, Adobe Spark, and WordPress. Through research, brainstorming, and refining their ideas, pupils enhanced their critical thinking and teamwork abilities. By presenting their campaigns, they improved their communication skills and reflect on the principles of digital citizenship, ensuring a meaningful and impactful learning experience. 

Author: Cristina-Georgiana Voicu 

Download the activity ‘Designing a responsible digital campaign’  

 

Escape room with Genially 

Age category: ECEC  

young kids painting

Image source: Yan Krukov / Pexels.com   

This activity engages preschoolers in exploring Joan Miró's artwork through a collaborative and creative escape room project. Building on prior knowledge of famous artists, pupils used the Europeana platform to research Miró’s unique style. They designed an interactive escape room on Genially, integrating problem-solving and artistic concepts. The process combined digital exploration with hands-on creativity, culminating in a celebratory game using a dice featuring Miró motifs. Through this activity, pupils enhance their digital literacy, critical thinking, and appreciation of art while fostering collaboration and communication. 

Author: Edina Đorović 

Download the activity ‘Escape room with Genially’ 

 

Digital blog on philosophy and climate change 

Age category: 16–19-year-olds 

glass globe on grass

Image source: Sakorn Sukkasemsakorn / Canva.com   

Pupils between the ages of 16 and 19 embarked on a project that bridged the gap between philosophy and climate change, using digital platforms to present their ideas. By exploring how philosophical principles can inspire action for sustainability, they collaborated to devise innovative solutions. Through research and teamwork, pupils crafted interactive presentations and developed an engaging blog to share their insights. This activity not only honed their digital literacy and responsible online behaviour but also encouraged creative thinking, critical problem-solving, and meaningful communication, empowering them to contribute to the ongoing climate change dialogue. 

Author: Fatima Oufquer 

Download the activity ‘Digital blog on philosophy and climate change’ 

Additional information

  • Age from:
    4
  • Age to:
    18
  • Education type:
    School Education
  • Target audience:
    Teacher
    Student Teacher
    Teacher Educator
  • Target audience ISCED:
    Primary education (ISCED 1)
    Lower secondary education (ISCED 2)
    Upper secondary education (ISCED 3)

Key competences