
INNOVATIVE METHODOLOGIES AND ICT TOOLS IN THE CLASSROOM IN PRAGUE (CZECH REPUBLIC).
Innovative course refers to a broad range of teaching strategies which engage students as active participants in their learning process during class time with their instructor. Typically, these strategies involve some amount of students working together during class, but may also involve individual work and/or reflection. Active methodologies place the students at the center of this process.
Description
Cooperative Ƶing, Project Based Ƶing, Flipped Classroom and Blended learning are excellent examples of these active methodologies. These inclusive approaches provide teachers more opportunities to personalize the learning process of their students and can thereby increase their autonomy, motivation and self-direction.
Currently, Blended learning, the meaningful combination of learning at a distance and in school, through a careful choice of different tools and strategies, is becoming increasingly common in schools. Blended learning can therefore be an important step towards a competence-based education where the learner stands at the centre of an active learning process.
Moreover, the course provides innovative and engaging tools to integrate active methodology based on digital skills taking into account the content of the lessons and the curriculum. You will be able to use new technologies in the classroom, with special focus on the use of tablets as iPads or similar ones and discovering new apps but the achievement of all new knowledge as well. Teaching your students to use technology at the service of their own learning and to make responsible and critical use of ICT’s, you will be able to contribute to them so they would be real digital citizens of the 21st century. Here you have below the standard indicative daily programme of the course.
- DAY 1 – SUNDAY. WELCOMING.
- DAY 2 – MONDAY. ICT AT THE CLASSROOM.
- DAY 3 – TUESDAY. FLIPPED CLASSROOM AND BLENDED LEARNING.
- DAY 4 – WEDNESDAY. COOPERATIVE LEARNING.
- DAY 5 – THURSDAY. PROJECT BASED LEARNING.
- DAY 6 – FRIDAY. GAMIFICATION AND VIRTUAL REALITY.
- DAY 7 – SATURDAY. CONCLUSION.
The course makes students the protagonists of discovery, rather than just passive information receivers. There are different teaching strategies to create an active learning environment and to engage the students in it.
Ƶing objectives
The course covers all the needs to know the basic ideas of active methodologies and an effective digital classroom. In detail, the concrete goals of the course are:
- To understand the advantages of ACTIVE METHODOLOGIES to get a more engaged teaching.
- To learn to use a great range of new tools and resources for transforming the classroom into a ICT ENVIRONMENT LEARNING where students practice their digital skills.
- To introduce into the principles of COOPERATIVE LEARNING for designing cooperative learning structures in our classrooms.
- To add PROJECT BASED LEARNING in the daily practice of our classrooms offering to students activities more related with the real world and increasing their motivation.
- To know FLIPPED CLASSROOM methodology and learn how to introduce it in curriculums of different subjects.
- To design a BLENDED LEARNING SCENARIO to be implemented in our school.
- To provide teachers with resources which allow them to train their students to use technology in a more CRITICAL AND RESPONSIBLE way.
- To help teachers to design and implement MOTIVATING ACTIVITIES for their students in different scenarios: online, at school and even, outdoors.
- To SHARE EXPERIENCES of international collaboration and projects from different organizations in order to improve the European awareness.
- Other learning objectives and contents of the course are listed below:
- ICT tools for a dynamic education.
- Digital classroom.
- Personal portfolio I.
- Flipped classroom.
- Edpuzzle.
- Blended learning.
- Nearpod.
- First steps in Cooperative Ƶing.
- Cooperative Ƶing roles and rules.
- Cooperative dynamics.
- Project Based Ƶing first steps.
- Assessing Project Based Ƶing.
- How to design a Project.
- Gamification and tools for Gamification:
- Gamification practices.
- Virtual Reality.
Methodology & assessment
In addition, teachers will always have time to assess the information and the student’s job and redefine the contents and ways of working in order to improve the student’s skills. The expected training activity has been structured so that the participants can transfer know-how and develop needed skills once they return to their school with their own students.
Our experienced trainer will support and stimulate the networking and cooperation among participants. We organize workshops, networking and cultural activities in order to give participants the opportunity to exchange best-practices and establish professional cooperation and links. These activities will take part not only participants of the course but also other participants from different courses attended by the company. The expected training activity has been structured so that the participants can transfer know-how and develop needed skills to create and manage a proposal with real success.
Certification details
The course will provide the participants a 35-hour attendance certificate including the detailed information about the course, e.g. title, programme and schedule. In addition, a Europass Mobility Certificate can be added on request.
Pricing, packages and other information
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Price:560Euro
Additional information
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Language:English
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Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
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Target audience type:TeacherICT CoordinatorTeacher Educator
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Ƶing time:25 hours or more
Upcoming sessions
Past sessions
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