Projects
Projects (16)
Mobile Augmented Reality Games (MARG) are gaming environments that embed virtual, location specific and contextual information into a physical site. These games require mobile or ubiquitous computing...
This schoolyear (2021-22), we'd like to run a project called « e Visitors » with other European countries. The aim is to get to know each others' countries, culture and tradition, history of their...
A 2-year exchange programme with students from two secondary schools in Denmark and the Netherlands. The project will revolve about both static and dynamic culture in Denmark and the Netherlands with...
An Erasmus+ project accompanied by eTwinning with partners from four partner schools in Germany, Bulgaria, the Netherlands and Latvia. Teachers and students organise different activities to inform...
We would like to prepare a project in which students would have to prepare a Pokemon that could originate from their countries (that would have features and characteristics of animals of a given...
This is a project for sustainability but in contrast to “popular” or “ hot” topics like “ plastic soup” or “melting ice caps” where children are confronted with problems beyond their understanding and...
Ιt is an informative and awareness raising program on issues related to "tourism education", that is to say, it aims at ensuring that the participants acquire active citizenship - acting on the...
#eTwinclusion “eTwinclusive Games” is a six-month eTwinning project involving 10-year-olds from Holland, Spain and Greece in the creation of three different types of games designed to include children...